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VR and Architecture

Technology is slowly being implemented to every aspect of our lives, including our work. A few years ago, VR/AR was considered child’s play, but since then, the software has significantly improved and became a medium that’s being used more by younger professionals in the AEC industry.


VR/AR offers a more immersive experience for architectural designs, space building, and interior designs. As more apps and software is being released and focused for the architectural and design community, VR/AR tools are becoming an industry standard.


VR (virtual reality) creates fully computer-generated environments, while AR (augmented reality) delivers virtual elements as an overlay to the real world. Both use similar tech, but ultimately lead the end user to different results. VR is sought to be a better tool for architects, while AR used for construction displays.


A few applications on the market directed for the AEC industry include Fuzor, Shapespark, and ARki.


Many firms are exploring the capacity of VR for the design process of it’s projects. Firms invested in the tech have established partnerships with VR software providers. Architects using VR will be able to intuitively understand the dimensions of the construction pieces, relationships between spaces of their projects, and the impact on a room at different times of the day or year.


The merge of the physical and virtual world has always been an element of science fiction for years, but with triumphs in software development, one day architects could design entirely in a VR environment.  



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